02 — Website Redesign
Empire Donuts
A user-centred redesign that improves navigation, strengthens visual hierarchy, and brings the ordering journey into one clear, cohesive experience.
View original siteView redesignI’m Brody Volpe, a multidisciplinary designer and developer nearing the completion of the Interactive Media Development program at Camosun College. My focus is on visual design, UX/UI andteam collaboration, and I'd love the opportunity to contribute my skills to your next project.
View my workFocus
Design + Development
Selected work
UX/UI, visual design, interactive development, and real-time experiences.
01 — Capstone Project
A sandbox training simulator that gives drone operators a safe environment to practice flight, navigation, and search procedures in configurable weather conditions.
02 — Website Redesign
A user-centred redesign that improves navigation, strengthens visual hierarchy, and brings the ordering journey into one clear, cohesive experience.
View original siteView redesignMore work
01 — Web Project
My first attempt at a responsive web experience exploring interactive UI behaviour and front-end development.
02 — Prototype
Add a short description explaining the project, its purpose, and what you contributed.
03 — Animation
Web design is not the only creative area I’ve explored. I enjoy a variety of creative pursuits—take my first stop-motion project, for example.
04 — Animation
I’ve explored how Unreal Engine can be used to create cinematic experiences. This is a short video I created using UE5.
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04 — Autodesk Maya
The culmination of what I’ve learned about modelling, texturing, rigging, and animating 3D models using Autodesk Maya.
Watch the videoCapabilities
Explore how research, visual systems, code, and real-time tools work together in my practice. Focus or hover a node to reveal the details.
How I work
I begin by asking questions, gathering references, and understanding the people, goals, and constraints behind the project. This creates space to consider different directions before committing to one.
I organize what I’ve learned into a clear creative approach. Rough sketches, visual studies, user flows, and early concepts help define how the experience should look, feel, and behave.
interfaces, motion studies, or working builds. Creating something people can see and interact with makes it easier to test assumptions, gather feedback, and implement better solutions.
I bring the strongest ideas together and focus on the details—clarity, responsiveness, accessibility, motion, and visual polish. Design and development continue informing each other until the experience feels considered and complete.
About me
My path into tech has not been limited to classrooms and computer screens. I’ve worked in restaurants, at a remote fishing lodge, and abroad in New Zealand—experiences that taught me how to communicate clearly, adapt quickly, stay composed under pressure, and contribute to a team.
That background now shapes how I approach design and development. I bring together visual design, user experience, and computer science, but I also understand that strong products are rarely created by technical ability alone. They depend on listening well, solving problems collaboratively, taking ownership, and keeping people aligned. I’m drawn to roles where creativity, technology, and teamwork intersect. I can organize a user journey, create a polished interface, build interactive experiences, and help move a project from an early idea to a clear and functional result.
01
Moving comfortably between visual design, UX, development, motion, 3D, and interactive technology to find the right approach for each project.
02
Understanding people, communicating clearly, and creating positive working relationships through experience in technology, hospitality, travel, and team-based environments.
03
Taking initiative, navigating unfamiliar problems, and helping ideas move from early exploration to a polished and functional result.
Let’s connect